CONTROL WITHOUT CONQUEST
“The cleanest victory leaves the other person more themselves, not less.”
Looking at grappling, verbal boundaries, even UI design as variations of the same question: how do you influence a system without erasing it?
“The cleanest victory leaves the other person more themselves, not less.”
Looking at grappling, verbal boundaries, even UI design as variations of the same question: how do you influence a system without erasing it?