NOMADIC INFRASTRUCTURE
“If losing a room kills the art, it wasn't art; it was furniture.”
Designing systems that travel well: creative workflows, digital archives, minimal rigs. The question is how little you can carry without shrinking the work.
“If losing a room kills the art, it wasn't art; it was furniture.”
Designing systems that travel well: creative workflows, digital archives, minimal rigs. The question is how little you can carry without shrinking the work.