WEB AUDIO API INTEGRATION NOTES
“Technical implementation notes for audio-reactive visuals”
Technical notes for implementing the frequency-reactive sphere:
- Use Web Audio API analyser node
- 32-segment icosphere geometry in Three.js
- Bass frequencies (20-250Hz) mapped to vertex displacement
- Real-time FFT analysis at 60fps
- Normalize frequency data to prevent clipping
TODO:
- Add envelope follower for smoother transitions
- Implement attack/release curves
- Test with different audio formats
- Optimize for mobile performance